The Digital Liability

During my time in the creative services and web technology industries, a point of frustration has been that a lot of potentially productive energy is squandered as practitioners argue about whether a solution is one or more of the following:

  • Web Content Management (WCM) or
  • Digital Asset Management (DAM) or
  • Enterprise Content Management (ECM) or
  • Learning Content Management (LCM) or
  • Some Other Acronym (SOA)

So that we may bypass such distractions, let me say the following:

    • All digital assets are content; however…
    • Not all content can be considered an asset.
    • Content must provide organizational value to be considered digital asset.

That being said, my question is what makes a digital liability?

There are many attributes about a content item that can diminish its value. These are a few that come to mind:

  • Digital master is of insufficient resolution, improper color space, or inadequate frame rate (for video).
  • Content is improperly described by metadata.
  • Multiple replicas (or approximations) of a content item are stored many different locations. This can include copies nested in files system directories or stored in offline media.
  • Organizational technologies or processes don’t provide adequate reuse/repurposing opportunities.
  • Inconsistent modifications among language derivatives of content items.
  • Files where renditions, or proxies become detached from their source files
  • Inadequate archival policy.
  • Compound content (from  InDesign/Quark/Word, etc.) that is ‘unaware’ of the locations of its supporting files such as photos and illustrations.

In short, if your content can’t be found, used, transformed, or shared then it is a digital liability.

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